Recently I was asked in an interview to imagine that I was starting all over again, and as a newbie, how I would fill my business in 60 days. Things have changed tremendously since I began my online business in 1999, mostly for the better. Most of the steps, however remain the same. Best of all, the strategies I recommend to fill your business are the same ones that can be applied to any business, and then applied again and again to other online ventures. Here are 8 secrets to filling the prospect funnel in your business in 60 days:
1. Success mind set. Don’t gloss over this strategy — it may be the most important of all. If you truly want to succeed in your business and are passionate about what you do, nothing will hold you back. This often means that you have to step out in faith that you’ll succeed, and most importantly, believe in yourself as a success. Sure, you may stumble, or even fall, but you must be willing to pick yourself back up and persevere — even without a safety net hanging under you.
2. Target market. The biggest mistake that business owners make is wanting to sell to everyone. If you’ve tried this, you have no doubt discovered that casting your net around everyone is a very difficult task. Narrowing that group to a more manageable number will actually serve you much better, believe it or not. If you can identify a smaller group of hungry prospects who are willing to pay for the solutions to the problems that keep them awake at night (or those who are willing to pay for more information about a hobby or interest that occupies much of their free time) AND who are reachable in groups (associations, membership sites, magazines, newsletters, discussion forums or lists, social networking groups, etc.), then you have made a key discovery that will catapult your business forward.
3. Client Attraction Device. You’ve heard it said time and time again that “the money is in the list.” This still holds true today, as well. Without a list of interested prospects to whom you can market, you don’t have a business. The quickest way to begin to develop a list is to give something away. Yes, you heard me correctly. If you have content you have already created, dig through that to see if you have something appropriate for your chosen target market.
If not, identify a problem of your target market, and create some content that answers one of those problems. Perhaps it’s a checklist, a Top 10 list, an ebook or special report, an audio interview, a pod cast, a video — do whatever is easiest for you. Just ensure that it is in a plug and play format, i.e. don’t make your prospect download some weird software that’s not commonplace to read and view this material.
Make sure that your Client Attraction Device has some valuable content in it. Nothing is more frustrating to me than to read a free giveway that only serves to remind me that I have a problem and offers no solution unless I pay for it. Don’t be afraid to demonstrate your expertise by giving “how to” information away. Trust me, if you are truly good at what you do, there’s no way that you can share everything you know on a topic in one short information product. Your Client Attraction Device starts your prospects on the like, know, and trust road that is imperative for them to travel before they will decide to buy something from you.
4. Email marketing system. You must have some way to collect your prospect’s information and a system by which you can stay in contact with them. The best way to do this is by purchasing email marketíng services. Do not use a free service for this, nor try to send emails out of your Outlook program. If you want to be a serous online business owner, invest in the most important asset in your business — your email marketíng system.
5. Blogsite. A blogsite, which is a web site/blog hybrid, is the quickest way to build an online presence. The two most popular blogging platforms, the fee-based Typepad and open source software Wordpress, can be used to create a blogsite very quickly. If you want either of them customized with a particular look or feel, that may take a bit longer and require a greater investment. However, either will work well to get you started, and both will permit you to enter your email marketíng system’s signup code onto a page so that you can immediately begin to collect contact information from prospects who have requested your Client Attraction Device.
6. Stay in touch. Whether you do this by submitting regular blog posts or publishing an email newsletter (or both), you need to reach out and touch your prospects at least weekly (or several times a week if you are blogging). Give them some insights about what’s happening with you personally as well as sharing some aspect of your expertise with them by creating a content-rich article or answering their questions. And, don’t forget to sell — provide some product or service in each email newsletter, or submit regular blog posts that remind your readers about what you are selling.
7. Social networking. Never before have we had the opportuníty to connect with others online easily and inexpensively as we do now with social networking. Create profiles on the social networks) used by your target market, do research to add friends/followers in your target market, and use the status updates to be useful to your followers, i.e. by sharing resources, asking questions, and updating them about how you help clients/customers.
8. Drive traffic to your site. There are a number of ways to accomplish this, but my favorite starts with writing an article. Once it’s written, I publish it in my ezine, my blog, and to my web site and syndicate it on article directories all over the Web. Then I have the option of making a pod cast with the content; creating a screencast video or “talking head” video from it; writing and submitting a press release; creating a teleclass; create a Q&A radio show interview opportuníty; breaking up the points as separate Twitter posts, or Tweets, and tweeting them to my followers; or sharing it on my Squidoo lens or other information-sharing portals. The point here is to work once and profit, profit, profit. Repurpose one article as many ways as you can to drive traffic back to your blogsite and thus get more and more prospects to sign up on your list and ultimately convert them to customers.
By Donna Gunter
Why Designers Should Learn How to Code: ”
More often than not, designers have rightfully been accused of retreating into their cocoons of ignorance as soon as their work of creating a web design is finished, leaving the dirty and more hands-on work of putting it up on the web to developers. This apathy is prevalent not only in the web-building industry, but also in software and game engineering.

The hard truth is that the buck of development should stop with designers. For optimum efficiency, designers should not only be concerned with painting the bigger picture but also building it! In this article, I’d like to share with you some reasons why designers should learn how to code.
Designing Realistic and Doable Designs
With a clear image of how the final product will be actualized, a designer will come up with more feasible and practical concepts. Being an integral part of the development process, they carry the responsibility of ensuring their designs translate well into a web-based medium that takes into account: usability, web accessibility, and achievability. A user-friendly website is not only a picnic to navigate from one page to another in a clear and concise flow of logic, but also provides a user with all the information they need without being too overbearing or cluttered. The only real way to know if a web layout works or not is learning how to build it yourself.
Easier Communication
Virtually all products designed but implemented by different parties never satisfy both sides’ expectations, especially when it comes to intangible products like websites, software, or games. It normally comes down to a compromise between what it should have been and what, in reality, it can be. Whereas the general idea is captured, it is seldom replicated verbatim. The panacea: designers should preach water and drink it too! This avoids confusion, misunderstanding, and misrepresentation.
Convenient Iterative Development Process
A design, in practice, should not be absolute. By this, I mean that it should be flexible and affable to change without distorting its intrinsic essence to meet the systems’ technical constraints. These repetitive and necessary alterations can only be realized by the original designer. A designer slash developer can iterate more quickly where necessary, rather than having a developer resubmit the design to the designer, who is rarely at hand, to implement the alterations. This situation can create friction – and it often does – between designers and developers.
Better and More Harmonious Results
I often like drawing parallels between software, web, or game development to orchestral music where the designer is the composer and the developer is the ensemble’s maestro or conductor. Imagine if the latter had the composer’s score? Wouldn’t the symphonies be awesome, captivating, and unadulterated? Not only were they crafted by a master craftsman, but conducted by their creator!
Shorter Development Time
The designers doubling up as coders implies that the design and coding processes occur at least sequentially, if not concurrently. This results in a shorter development timeframe – and who doesn’t care about efficiency?
Designers become More Marketable
Modern day designers worth their salt need to up their portfolio, and up their game, if they want to remain relevant; it’s no longer enough to have one set of skills. Oftentimes, we’re required to wear various hats: designer, front-end developer, content writer, and project manager.
By learning to implement what you design rather than leaving it orphaned in the hands of developers – you increase your value. After all, citing design and coding skills in one‘s resume does not hurt. On the contrary, it makes one less redundant and indispensable, a life and death determinant in these financially tumultuous times of corporate restructuring (read: mass retrenchments) and downsizing (read: firing).
However, in so much as designers should also code their innovations, there are downsides to this scenario.
Quoting Lukas Mathis in one of the controversial article about the topic called ‘Designers are not Programmers’1:
If the designer implements his own designs, he is beholden to two different goals: Clean code and great user experience. These two goals contradict each other. If you have to implement your own designs, you’re bound to compromise for the sake of code quality, which is bad for your interaction design.
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Designers who implement their own designs face two issues: They know when a neat new idea will create messy code, and they know about all the existing code that would be touched by a change to the user experience. The two goals are at odds, because the user experience is all about the little details, and those little details all end up being messy bits of code you would rather not have to write.
This aptly summarizes the hard stance taken by web development purists. They are of the old school of thought that advocates for clear-cut lines between design and development. Apparently, designers create for humans, developers create for computers. Thus, UX designers should design the best possible user interface and leave the developers to make the best possible programming decisions. While this holds some merit as I’ve found myself trying unsuccessfully to abstract my mind from the code when I’m working on a user interface, it is ultimately more convenient to have the technical and usability constraints in perspective.
(Via Six Revisions.)

(Via Ian Scott.)
I’ve been posting links to new blog posts on Twitter since I started using it two years ago. It’s just a natural thing, another step in the publishing process. You can see very clearly where it fits in by looking at the button-bar in my editing window.
Here’s the process.
Step 1. Write the initial draft. Organize. Edit.
Step 2. Save. This publishes the piece to scripting.com, both on the home page, and on its own story page. I repeat this step until I’m ready to have the story appear in the RSS feed. (I don’t mind if readers see the interim versions, I imagine it’s somewhat interesting, if not it doesn’t seem to do much harm.)
Step 3. Build RSS. I know that many RSS clients will only read an item once, so I wait to rebuild the RSS that includes the new piece until it’s pretty much finished. I might still add some pictures, or links or tweak up some wording, but by the time it goes out in the feed, it’s not likely to change much.
Step 4. Twit-It posts the link to Twitter. I get to edit the link text before it goes out, but it does the work of creating a short URL and smashing it together with the headline before presenting it to me in a dialog.
This last step is relatively new, but its import is starting to settle in. In a real way a story isn’t published until I’ve pushed it through Twitter. I expect over time, as more systems hook into Twitter, it will come to mean more. Of course I will, as long as Twitter has a 140-character limit, publish everything on the web and in RSS. This article so far has 2291 characters, or 16 tweets.
Another way of saying the same thing is that Twitter has become the newspaper of record. In a few years what’s left of the news industry will call Twitter a parasite and demand royalties. Too bad they don’t see this coming, and create an even better news system built around the principles of Twitter and instead of asking for alms they’re getting a piece of the PE.
Sidebar to the Twitter bizdev people: Wish I had upside in Twitter, so I could be motivated to make these things work in your company’s product. But I’m a greedy capitalist just like you, and with my ’stock’ in Twitter diminishing in value every day (through dilution), I have to look elsewhere for my upside. You might think of this as a challenge or a puzzle, figure out how to incentivize your users to make you even richer.
(Via Scripting News.)